Dungeon Quest Reborn Items β Types, Rarity & Trading
Every Dungeon Quest Reborn items category in one place: the three loot families and eight weapon archetypes, how the four stat fields work, the named drops we can actually source, and the honest state of rarity and trading β no value list exists because no trading system has been confirmed. Checked August 20, 2026.
What items exist in Dungeon Quest Reborn right now
Dungeon Quest Reborn drops three families of loot: weapons, spells and armor. Weapons cover eight archetypes, armor covers five slots, and every drop rolls the same four stat fields β Physical, Spell, Stamina and Health. That part is consistent across every source we can verify.
What is not public is the layer players usually search for: rarity tiers and trade values. The developers have not published a rarity table, no player trading system has been confirmed, and the classic-game value lists that circulate online do not apply here. Dungeon Quest Reborn items are therefore documented here by category, by stat field and by verification status β not by a price.
This page states no drop rates, no item counts and no prices. Where the community disagrees, both claims are shown side by side. Every named drop below carries the verification status of its own source.
The three Dungeon Quest Reborn items categories
| Category | Types & slots | What it changes | Full breakdown |
|---|---|---|---|
| Weapons | Sceptre, Sword, Bow / Ranged, Great Sword, Dagger, Scythe, Axe, War Hammer | Your damage source and attack pattern | Weapons page |
| Spells | Active abilities equipped alongside your weapon | Your active skills and burst windows | Spells page |
| Armor | Chestplate, Helmet, Boots, Gauntlets, Leggings | Your survivability and stat padding | Armor page |
The categories are stable across the sources we can check; the individual items inside them are not. Treat every named drop as a snapshot of the current Early Access build.
All three categories drop from the same place: dungeon clears. The reward table scales with the difficulty you run, so the same map yields stronger rolls on Insane and Nightmare than it does on Normal. That is why the fastest route to better gear is usually a mid-tier map you can clear quickly rather than a late-game map you barely survive β a point the loot guide covers in full. Browse the dungeon reward tables or read the full loot guide for the farming route.
The eight weapon types
Every weapon drop in Dungeon Quest Reborn belongs to one of eight archetypes. The archetype decides your attack pattern and range; the rolled stats decide whether the drop is worth keeping. Two drops with the same name can carry completely different rolls, so read the item card before you swap.

Rarity tiers: two community claims, no official table
The developers have not published an official rarity table for loot in Dungeon Quest Reborn, and no drop rates are public either. Two community wikis disagree on the tiers, and both are low-confidence sources. Rather than pick one, here are both β read them as community shorthand, not as game data.
Reported by dungeonquestreborns.wiki
Reported by dungeon-quest-reborn.wiki
Because neither claim is official, rank every drop by its rolled Physical, Spell, Stamina and Health values and by the content you can clear with it.
Named Dungeon Quest Reborn items and how verified each one is
Only a handful of Dungeon Quest Reborn items have been named in public sources, and only one of them has a visible stat card. The table below keeps the verification status attached to every row, so you can see exactly how much weight each name carries.
| Item | Role | Recorded stats | Source | Status |
|---|---|---|---|---|
| Phoenix Greatstaff | Headline sceptre drop | Physical 414 Β· Spell 38,103 Β· Req Lvl 87 Β· 1,404/1,404 upgrades | Community endgame screenshot | VerifiedA maxed-out example showing how hard votes/items flatten to a single damage stat at endgame. Numbers differ per roll. |
| Eden's Vengeance | Scythe-endgame drop | Unverified β no item card yet | Recent progression videos | UnverifiedNamed as a drop but the wiki waits for a visible item card before asserting category and stats. |
| Eden's Reaper | Scythe-endgame drop | Unverified β no item card yet | Recent progression videos | UnverifiedSame verification hold as Eden's Vengeance; do not copy classic-game values for it. |
| Enhanced Inner Focus | Reward / upgrade signal | Unverified | Community wiki reward notes | UnverifiedListed as a named upgrade/reward signal without a published stat sheet. |
| Eldenbark Warrior Chestplate | Headline armor drop | Unverified | Community wiki reward notes | UnverifiedNamed armor with no verified stat table yet. |
The Phoenix Greatstaff row is the only one with real numbers behind it, which makes it the clearest example of what an endgame item card looks like in Dungeon Quest Reborn: one dominant damage stat, a level requirement, and an upgrade counter that runs into the thousands. The other four names are recorded as signals, not as stats.
Why there is no Dungeon Quest Reborn value list
A value list needs a trading economy, and no player trading system has been confirmed for Dungeon Quest Reborn. There is no public evidence of player-to-player trading in the Early Access build, so there is nothing to price. Any site publishing Dungeon Quest Reborn items values today is importing numbers from somewhere else.
The most common import is the Enhanced Inner Focus (EIF) value system. EIF belongs to classic Dungeon Quest, not to Reborn: it is a level 150 item priced at 80M gold that drops in Volcanic Chambers, Aquatic Temple and Northern Lands β and none of those three are Dungeon Quest Reborn maps. Treat EIF as classic-game history and do not use it to price anything here.
Until a trading system ships, the useful comparison is between your own drops. The calculator page models Physical versus Spell damage for the gear you already have, which answers the real question behind most value searches: is this drop an upgrade?
We re-check this position against every patch. If a trading system, an auction house or any official economy ships, this section becomes the value list and the item tables get a price column the same day. Until then, treat any site offering Reborn prices as unverified, and check the update log for the build this page was verified against. See the latest update log.

The four stats on every Dungeon Quest Reborn items card
Weapons and armor roll the same four fields, and they are the only reliable way to compare two drops. Read them together with your build instead of trusting the item name.
Physical gear should match melee-physical builds; higher Physical raises physical damage application.
Spell gear should match spell builds; most current drops lean strongly into one of the two damage stats.
Stamina and Health vaule sustain; add survivorship only after the damage plan is clear.
Health raises survivability and is often the tiebreaker when two weapons roll similar damage.
Upgrades raise Health, Spell and Physical at the lobby NPC, and the upgrade rank stays on the item card. Run the damage calculator to compare two rolls, or check the loot guide for where those drops come from.
FAQ
Does Dungeon Quest Reborn have trading?
No player trading system has been confirmed for Dungeon Quest Reborn. There is no published evidence of player-to-player trading, no in-game economy for exchanging gear, and therefore no basis for a value list. Loot stays on the account that earned it as far as any public source shows, so we publish no trade values and will update this page the moment a trading system is confirmed.
What items can drop in Dungeon Quest Reborn?
Dungeon Quest Reborn items fall into three categories: weapons, spells and armor. Weapons cover eight archetypes β Sceptre, Sword, Bow, Great Sword, Dagger, Scythe, Axe and War Hammer. Armor covers five slots: chestplate, helmet, boots, gauntlets and leggings. Every drop rolls the same four stat fields β Physical, Spell, Stamina and Health.
What is the rarest item in Dungeon Quest Reborn?
There is no confirmed rarest item. The developers have not published drop rates or an official rarity table, so any ranking would be guesswork. The best-documented endgame drop today is the Phoenix Greatstaff, shown in a community screenshot at Physical 414, Spell 38,103, Req Lvl 87 and 1,404/1,404 upgrades. Edenβs Reaper and Edenβs Vengeance are named in recent videos but still have no visible item card.
What are the item rarity tiers in Dungeon Quest Reborn?
There is no official answer β the developers have not published a rarity table. Two conflicting community claims circulate: one wiki lists six tiers from Common to Ultimate, another lists five tiers from Common to Legendary with Enhanced variants on top. Both are low-confidence community sources. Until an official table appears, judge a drop by its rolled stats rather than by a rarity label.
Are Dungeon Quest Reborn item values the same as classic Dungeon Quest?
No. Values from classic Dungeon Quest do not carry over to Dungeon Quest Reborn items. The Enhanced Inner Focus (EIF) value system that circulates online belongs to the classic gameβs economy β it is tied to level 150, an 80M gold price, and drops in Volcanic Chambers, Aquatic Temple and Northern Lands, none of which are Dungeon Quest Reborn maps. Copying those numbers into Reborn produces numbers with no source.
How many items are in Dungeon Quest Reborn?
No official item count has been published, and we will not estimate one. The game is in Early Access and its loot tables change between updates. This page lists only the named drops we can attach a source and a verification status to β five today β rather than padding the list with unverified names.
What stats do Dungeon Quest Reborn items roll?
Weapons and armor both roll four stat fields: Physical, Spell, Stamina and Health. Physical suits melee and physical builds, Spell suits caster builds, Stamina buys sustain and dodging, and Health raises survivability β Health is usually the tiebreaker when two drops roll similar damage.
How do I upgrade Dungeon Quest Reborn items?
Use the upgrade NPC in the lobby. It raises the Health, Spell and Physical values on your gear, and the upgrade rank persists on the item card. Endgame gear can reach hundreds of upgrade ranks, so commit to a drop with a strong stat roll before you spend gold on it.


