Dungeon Quest Reborn Calculator β Damage, XP & Upgrade
Six free tools in one Dungeon Quest Reborn calculator suite: weapon DPS and time-to-kill, XP and level totals, upgrade cost planning, dungeon run time, loadout comparison and skill point planning. Every tool runs on numbers you type in yourself, and the community samples behind the defaults are verified October 9, 2026. There is no reroll calculator β Dungeon Quest Reborn has no reroll system.
These calculators are planning tools built on community estimates. Dungeon Quest Reborn has no published damage or XP formula set, so treat every output as an approximation and verify against your in-game item cards.
Damage Calculator
Model any weapon card β pick an archetype or type your own numbers β to compare a planning estimate of DPS, burst and time-to-kill before you spend upgrade materials.
Every weapon ranked by auto-attack DPS
| Weapon | Tier | Auto DPS | vs best |
|---|---|---|---|
| Sword | S | 40.0 | best |
| Dagger | B | 37.8 | β5.5% |
| Sceptre (Spell) | S | 35.5 | β11.4% |
| Your custom card (your card) | β | 35.5 | β11.4% |
| War Hammer | C | 33.8 | β15.6% |
| Great Sword | A | 33.6 | β16.1% |
| Bow / Ranged | A | 31.4 | β21.6% |
Inputs behind the number
| Base attack | 30 |
| Attack speed | 1.10/s |
| Crit chance | 15% |
| Crit damage | 1.50Γ |
| Average crit multiplier | 1.075Γ |
| Effective attack (with bonus) | 30.0 |
DPS planning estimate: effective attack Γ attack speed Γ average crit multiplier, reduced by the damage reduction you enter. Archetype cards are community samples; overwrite them with your own item card.
Sample card β overwrite every field with the numbers on your own item card before you trust the output.
Leveling Calculator
Total the XP between any two levels, see how many runs each activity takes, and turn the whole grind into days at the hours you actually play.
Every activity ranked by XP per minute
Daily rewards is the most efficient at 600 XP/min β 3.0Γ Boss kill β about 30 min over this range.
| Activity | XP per run | Time per run | XP per minute | Runs needed | Total time |
|---|---|---|---|---|---|
| Daily rewards (selected) | 3,000 | 5 min | 600 (best) | 6 | 30 min |
| Boss kill | 1,200 | 6 min | 200 | 13 | 1.3 h |
| Dungeon clear | 1,800 | 12 min | 150 | 9 | 1.8 h |
| Encounter farm | 400 | 3 min | 133 | 39 | 1.9 h |
XP needed level by level
| Level | XP for this level | Running total |
|---|---|---|
| 1 β 2 | 150 | 150 |
| 2 β 3 | 162 | 312 |
| 3 β 4 | 175 | 487 |
| 4 β 5 | 189 | 676 |
| 5 β 6 | 204 | 880 |
| 6 β 7 | 220 | 1,100 |
| 24 β 25 | 881 | 10,015 |
| 25 β 26 | 951 | 10,966 |
| 26 β 27 | 1,027 | 11,993 |
| 27 β 28 | 1,109 | 13,102 |
| 28 β 29 | 1,198 | 14,300 |
| 29 β 30 | 1,294 | 15,594 |
Leveling planning estimate: base XP Γ the growth rate you set, per level, divided by the activity sample you pick. No confirmed level cap exists and the developer has not published XP math β replace the defaults with your own numbers.
Upgrade Cost Planner
Type in what the lobby upgrade NPC charges you today, choose how that price grows, and see the whole ladder to your target rank β plus how many ranks you can already afford.
Projected cost rank by rank
| Rank | Cost for this rank | Running total | Affordable now |
|---|---|---|---|
| 1 | 1,000 | 1,000 | β |
| 2 | 1,080 | 2,080 | β |
| 3 | 1,166 | 3,246 | β |
| 4 | 1,260 | 4,506 | β |
| 5 | 1,360 | 5,867 | β |
| 6 | 1,469 | 7,336 | β |
| 7 | 1,587 | 8,923 | β |
| 8 | 1,714 | 10,637 | β |
| 9 | 1,851 | 12,488 | β |
| 10 | 1,999 | 14,487 | β |
| 11 | 2,159 | 16,645 | β |
| 12 | 2,332 | 18,977 | β |
| 13 | 2,518 | 21,495 | β |
| 14 | 2,720 | 24,215 | β |
| 15 | 2,937 | 27,152 | β |
| 16 | 3,172 | 30,324 | β |
| 17 | 3,426 | 33,750 | β |
| 18 | 3,700 | 37,450 | β |
| 19 | 3,996 | 41,446 | β |
| 20 | 4,316 | 45,762 | β |
Dungeon Quest Reborn has no published upgrade cost formula. Enter the cost the lobby upgrade NPC actually shows you, pick how that cost grows, and the tool projects the rest β it never invents a starting number for you.
Run & Farm Time Calculator
Measure one dungeon run of your own, then scale it: how many runs to any target, how long that takes, and what a single session is worth.
| Window | Runs | Gain |
|---|---|---|
| 30 min | 2 | 3,600 XP |
| 60 min | 5 | 9,000 XP |
| 120 min | 10 | 18,000 XP |
| 240 min | 20 | 36,000 XP |
No published per-run reward table exists for Dungeon Quest Reborn. Measure one run of your own, type in what you actually earned, and the tool scales it to any target.
Sample run β the XP and minutes come from the community dungeon-clear sample above, not from the developer.
Loadout Compare
Put two loadouts side by side β Physical, Spell, Stamina and Health values from your own item cards β and see which one kills faster and which one survives longer.
Loadout A
Loadout B
| Metric | Loadout A | Loadout B |
|---|---|---|
| DPS | 35.5 | 33.6 |
| Effective HP | 1,200 | 1,500 |
| Time to kill the other side | 42.3 s | 35.7 s |
| Winner | Loadout B wins this matchup on time-to-kill. | |
Both sides are yours to fill in from your item cards. The tool only does arithmetic on the Physical, Spell, Stamina and Health numbers you enter β it carries no hidden Dungeon Quest Reborn stat scaling.
Sample cards β swap in your own Physical, Spell, Stamina and Health values.
Stat Point Planner
Work out the skill points your level buys, split them across Physical Power, Spell Power and Stamina, and see what the split costs you β on rates you read off your own screen.
Step 1 β your character
How many skill points each level gives you.
Step 2 β where the points go
Feeds the physical damage stat. Scales the Sword, Great Sword, Axe, War Hammer, Dagger, Scythe and Bow archetypes.
Feeds the spell damage stat. Scales the Sceptre and spell-leaning drops.
The survivability line. Not a damage stat β fund a damage line first, then put leftovers here.
Budget: 30 of 30 points spent. 0 still unspent.
The same points, three ways
A weapon scales with one damage stat, so points parked in the other line do not reach the character. Holding your 20 damage points constant, this is what each placement is worth.
| Placement | Damage that reaches you | Focus efficiency | vs best |
|---|---|---|---|
| Physical Power (best) | +40 | 100.0% | best |
| Spell Power (best) | +40 | 100.0% | best |
| Split evenly | +20 | 50.0% | β50.0% |
Dungeon Quest Reborn has never published how many skill points a level grants, or what one point is worth. Every rate below is yours to type in β read it off your own character screen β and the tool only does the arithmetic on top. It will not guess a curve for you.
Sample rates β the developer has published none of these. Replace every field with what your own character screen shows before you trust the split.
Six Dungeon Quest Reborn calculators, still no reroll
Damage calculator
Type any weapon card β or start from an archetype β and compare a planning estimate of DPS, crit multiplier and time-to-kill before you spend upgrade materials.
Leveling calculator
Total the XP between any two levels, rank every activity by XP per minute, and turn the grind into days at the hours you actually play.
Upgrade cost planner
Enter what the lobby upgrade NPC charges today, choose how the price grows, and see the whole ladder to your target rank plus the ranks you can already afford.
Run & farm time calculator
One measured run becomes a full plan: runs needed, total time, gain per hour and what a single session is worth, with the leveling total one click away.
Loadout compare
Put two Dungeon Quest Reborn loadouts side by side and settle it on DPS, effective HP and time-to-kill instead of a single stat line.
Stat point calculator
Total the skill points your level buys, split them across Physical Power, Spell Power and Stamina, and watch what a spread split costs β the same planner style the rest of this Dungeon Quest Reborn calculator uses.
No reroll calculator
Dungeon Quest Reborn has no reroll system β weapons drop and upgrade, so a reroll simulator would have nothing to simulate.
Every Dungeon Quest Reborn calculator β what exists and what does not
Players search for level, exp, stat, upgrade and potential calculators for Dungeon Quest Reborn. Six can be built honestly because they run on numbers you enter yourself. The rest would need formulas the developer has never published, so they stay on this list with the page to use instead. Every Dungeon Quest Reborn calculator below is free, needs no login and keeps your inputs inside the link you share.
| Calculator | Status | Use this instead |
|---|---|---|
| Damage & DPS calculator | Live on this page | How it reads a weapon card |
| Level & XP calculator | Live on this page | Why the XP curve is not a fixed cost |
| Upgrade & upgrade cost calculator | Live β you supply the cost and the growth rule | Why it never invents a starting cost |
| Run & dungeon run calculator | Live β measured from one run of your own | How one measured run becomes a plan |
| Loadout & gear comparison calculator | Live β two loadouts from your own cards | How the matchup is decided |
| Stat point calculator | Live β you supply the points-per-level and per-point rates | Why splitting points costs you damage |
| Weapon potential calculator | No published potential formula | Weapon archetypes ranked by role |
| Item value calculator | Live on its own page β compares two item cards, no prices | Compare a drop against what you have |
The moment Delta Quarters OG publishes real upgrade costs, potential formulas or a confirmed stat curve, those calculators move into the live column with real numbers instead of your own inputs. Until then, building one would mean inventing numbers.

Using the Dungeon Quest Reborn calculators
For damage, start from an archetype or type your own card, add an attack bonus and skill multiplier, and compare estimated DPS and time-to-kill before you upgrade. For leveling, enter a current and target level to see the total XP, how many runs it takes and how many days it costs at the hours you play.
Because Dungeon Quest Reborn has no published combat, XP or upgrade formula, all six Dungeon Quest Reborn calculators are planning tools. Cross-check any output against the item cards you actually hold, and re-visit the leveling curve once the community confirms a real cap.
Skill points are the other half of the damage picture β see the weapon tier list before you spread points across Physical Power, Spell Power and Stamina.
Fastest leveling routes in Dungeon Quest Reborn
Puts the leveling calculator in context: which Dungeon Quest Reborn maps and XP activities give the most per minute.
Weapon DPS calculator β how it reads a weapon card
Every card in the Dungeon Quest Reborn calculator starts with base attack and attack speed. Base attack is the raw number on the item card, attack speed is how many swings or casts land per second, and the crit rate and crit damage fields turn occasional hits into burst. The tool multiplies these together into an average DPS figure so you can compare a slow Scythe against a fast Dagger on the same scale before you spend upgrade materials.
The second step is where your build enters. The Dungeon Quest Reborn calculator lets you add an attack bonus β your Physical Power or Spell Power β and a skill multiplier that roughly captures how much a heavy attack or a charged cast amplifies one hit. Because most current drops lean hard into one damage stat, matching the bonus you enter to the archetype you are testing matters more than the base attack number alone.
Use the output as a ranking, not a promise. A weapon with higher modelled DPS is usually the safer investment, but survivability stats β Health and Stamina β can flip a choice in practice. When two Dungeon Quest Reborn weapons roll similar damage, the calculator still leaves that judgement to your build and playstyle.
Level and XP calculator β why the curve is not a fixed cost
Dungeon Quest Reborn levels do not cost a flat amount of XP. The community uses a growth multiplier, which means each level after a certain point asks for noticeably more than the last. That is why the Dungeon Quest Reborn calculator totals XP between two specific levels rather than giving one number for the whole climb β jumping from 40 to 41 and jumping from 90 to 91 are completely different grinds.
The tool also lists XP activities with their per-minute yield: dungeon clears, boss kills, daily rewards and occasional encounter farming. Because the live dungeon selector is the source of truth, the best map on the list can change between server builds. Re-run the Dungeon Quest Reborn leveling calculator with an updated activity before you lock a long session to one map.
No confirmed level cap exists yet β a player hitting level 100 only proves that milestone. Until the developer publishes real XP math, treat every total as an approximation and re-check the curve once the community pins down an actual cap and per-dungeon XP rates.
A worked example with the Dungeon Quest Reborn damage calculator
Imagine you hold a slow Sceptre with a high base attack and a fast Bow with a much lower one. Raw base attack alone says the Sceptre wins, but the Dungeon Quest Reborn calculator shows why that is not the whole story: the Bow lands more attacks per second, so over the same window its average DPS can catch up. Enter both cards, add your Spell Power for the Sceptre and stay honest about crit, and the tool ranks them on the same scale.
The same logic applies to leveling. If you are deciding between 60 more minutes in Samurai Palace or a faster mid-tier map, the leveling calculator turns that choice into a number of runs. Compare the two Dungeon Quest Reborn calculators side by side before a session so your damage plan and your XP route agree with each other.
Keep both numbers together: the damage figure tells you how fast you kill, and the XP total tells you how long the kill takes to pay off. For a single Dungeon Quest Reborn calculator session, sketch the archetype you plan to upgrade and the level you want to reach in the same pass.
Upgrade cost calculator β why it never invents a starting cost
The lobby upgrade NPC raises the Health, Spell and Physical stats on an item, and endgame cards can reach hundreds of upgrade ranks. What Dungeon Quest Reborn has never published is what each rank costs. Any site offering a fixed Dungeon Quest Reborn upgrade cost table is guessing, so the Dungeon Quest Reborn calculator starts from the one number you can actually see: what the NPC charges for your next rank.
From there you choose the growth rule β a flat increase per rank, or a percentage increase per rank. Both shapes are common in Roblox upgrade systems and nobody has confirmed which one Dungeon Quest Reborn uses, so the tool lets you switch between them and compare the total before you commit a session to farming.
Read the Dungeon Quest Reborn calculator output as a budget shape, not a quote. The row that matters is how many ranks you can already afford: it answers whether to farm one more dungeon or stop and upgrade now, without pretending to know the developer curve behind the price.
Run calculator β how one measured run becomes a plan
There is no published per-run reward table for Dungeon Quest Reborn, and the live dungeon selector means the best map can change between server builds. So instead of hard-coding a rate, the Dungeon Quest Reborn calculator asks you for two things you can measure in ten minutes: what one run paid and how long it took.
That ratio scales to everything else β runs needed for any target, total time, gain per hour and what a single session is worth. Because the leveling calculator already knows your XP gap, one click drops that total in as the target and the Dungeon Quest Reborn calculator converts it straight into sessions.
Use it to compare two Dungeon Quest Reborn maps honestly. Run each one three times, enter the better average, and the calculator tells you whether the harder dungeon actually pays for its longer clear time.
Loadout compare β how the matchup is decided
Both sides come from your own item cards: attack, attack speed, crit chance, crit damage, Health and damage reduction. Everything is a Physical, Spell, Stamina or Health value you already hold, so the Dungeon Quest Reborn calculator carries no hidden Dungeon Quest Reborn stat scaling of its own.
The arithmetic is deliberately simple and shown in the result table. DPS is attack Γ attack speed Γ average crit multiplier, effective HP is Health Γ· (1 β damage reduction), and time-to-kill is the opponent effective HP divided by your DPS. The side that kills faster wins the matchup.
It ignores positioning, cooldowns and dodge, so treat the Dungeon Quest Reborn calculator winner as a ranking rather than a promise. Where two Dungeon Quest Reborn loadouts land within a second of each other, pick on survivability and playstyle instead.
Stat point calculator β why splitting points costs you damage
Every level in Dungeon Quest Reborn hands you skill points, and they go into three directions: Physical Power, Spell Power and Stamina. What the developer has never published is how many points a level grants, or what a single point converts into. The stat point planner on this Dungeon Quest Reborn calculator therefore asks you for both β read them off your own character screen β and refuses to invent a curve on the developerβs behalf.
That is enough to answer the question the numbers alone cannot: is splitting worth it? A weapon scales with one damage stat, so a point parked in the other damage line never reaches the character you are trying to kill with. The calculator holds your damage points constant and shows the same budget placed three ways β all Physical, all Spell, and split evenly β so the cost of a spread shows up as a number instead of as folklore.
The focus efficiency figure is the same idea as a percentage: 100% means every damage point you spent is contributing, and anything lower is the share that a split threw away. Match the surviving line to your weapon archetype β Spell Power for a Sceptre, Physical Power for a Sword, Great Sword, Axe, War Hammer, Dagger, Scythe or Bow β and treat Stamina as what you fund after the damage line is settled. The other five Dungeon Quest Reborn calculators on this page take the same approach: you supply the number, the tool does the arithmetic.
FAQ
Which calculators are on this page?
Six live in this suite: damage, leveling, upgrade cost, run time, loadout comparison and stat point planning. A seventh β the item value calculator β sits on its own page because it answers a different question: not how hard you hit, but whether a drop is worth keeping. Every tool on this Dungeon Quest Reborn calculator page shares the same inputs, so a number you enter once carries across the page.
How does the Dungeon Quest Reborn stat point calculator work?
You type the two numbers Dungeon Quest Reborn has never published β how many skill points a level grants, and what one point is worth in attack or health. The planner in this Dungeon Quest Reborn calculator totals the points your level count buys, lets you split them across Physical Power, Spell Power and Stamina, and shows what the split costs: a weapon scales with one damage stat, so points in the other line do not reach your character. Nothing is assumed on the developerβs behalf.
Why is there no reroll calculator in Dungeon Quest Reborn?
Because Dungeon Quest Reborn has no race or weapon reroll system. Weapons drop from dungeons and are upgraded at the lobby NPC, so a reroll simulator would have nothing to simulate in the current Early Access build.
How does the Dungeon Quest Reborn upgrade cost planner work?
You type the cost the lobby upgrade NPC is charging you right now and pick how that price grows β a flat amount per rank or a percentage per rank. The tool projects the ladder to your target rank and tells you how many ranks you can already afford. It never invents a starting number, because the developer has not published an upgrade cost formula.
How do I use the run and farm time calculator?
Run one dungeon and note what you earned and how long it took, then enter both. The tool scales that single run into runs needed, total time and gain per hour for any target β and it can pull the total straight from the leveling calculator with one click.
What does the loadout comparison tool compare?
Two loadouts you build from your own item cards: attack, attack speed, crit, Health and damage reduction. It returns DPS, effective HP and time-to-kill in both directions, so you can see which setup wins the matchup instead of guessing from a single stat line.
How does the Dungeon Quest Reborn damage calculator work?
It models weapon archetype DPS from base attack Γ attack speed Γ average crit multiplier, then lets you apply your attack bonus and skill multiplier. It compares the archetypes β Sceptre, Sword, Bow, Great Sword, Dagger and War Hammer β before you invest upgrade materials.
What is the Dungeon Quest Reborn level cap?
There is no confirmed level cap. The community wiki notes that a player reaching level 100 only proves that milestone, not an actual cap. The Dungeon Quest Reborn leveling calculator uses a placeholder max level of 100 that you can adjust as more data lands.
Is there a level calculator for Dungeon Quest Reborn?
Yes. The Dungeon Quest Reborn calculator suite includes a level and XP calculator β pick your current level and target level to see the total XP between them, plus how many dungeon runs each route takes. It is free, requires no login and sits next to the damage calculator on the same page.
Are the calculator numbers exact?
No. They are community estimates for planning: the Dungeon Quest Reborn calculator works from sample cards and curve assumptions, not from published developer math. The developer has not published exact combat or XP formulas for Dungeon Quest Reborn, so treat every output as an approximation and verify against your in-game item cards.
Where should I spend skill points in Dungeon Quest Reborn?
Skill points from each level go into Physical Power, Spell Power or Stamina. The wiki advises focusing one damage stat rather than spreading points, which dilutes your burst. Match it to your weapon β Spell Power for spell archetypes, Physical Power for melee.
How do I level fastest in Dungeon Quest Reborn?
Dungeon clears and boss kills are the fastest verified sources of XP, alongside daily rewards and encounter farming. The leveling calculator totals how many runs each activity takes between two levels β check it before you commit a long session to one map.
How do I estimate DPS for a weapon I do not own yet?
Use the archetype model in the damage calculator. Because Dungeon Quest Reborn has no published formulas, the calculator estimates DPS from the base attack and attack speed ranges the community has recorded for each archetype. Once you own the card, replace the estimate with its real stats and re-run the comparison.
Does the calculator include attack speed and crit?
Yes. The Dungeon Quest Reborn damage calculator folds attack speed, crit rate and crit damage into a weighted average DPS, then applies your attack bonus and skill multiplier. Stat only your Physical or Spell Power in the field that matches the archetype you are testing to avoid over-inflating a single archetype.


